In development
Barrio San Isidro
A farming game set in the Philippines of 1868.
Watch the Devlog
About Barrio San Isidro
Barrio San Isidro is a pixel art farming game set in the Philippines of 1868, built in Godot 4 by Christopher Lim. You work a small farm by the river: till the soil, plant and water, and live by the calendar, the weather and the bells.
The Story So Far
Manila, 1868. You carry sacks on the Binondo docks until a letter arrives from a grandfather you barely remember. The farm by the river in San Isidro is yours: the kubo, the carabao's yoke, and the debts.
What's Built So Far
Movement & World
Walking and running, collisions, a following camera, and ground painted with paths, ponds and water
Farming
Till with the hoe, sow, water, watch crops grow at dawn or wilt, and harvest with the sickle
Days & Weather
A running clock and calendar, day and night, weather rolled each morning, and sleeping through to the next day
Tools & Inventory
A tool bar, stamina and health, pickups, stacks and the bag, with keyboard and gamepad controls
Barrio San Isidro Devlog
I'm building the game one feature per episode and recording each step: the plan, the Godot code, and the things that went wrong.
Devlog 01
Character movement
Day one: the player, a field of grass, and four directions.
Coming next
- Devlog 02: Idle, walk, run
- Devlog 03: Collisions and the camera
- Devlog 04: Y-sorting
- Devlog 05: Keyboard and gamepad
Also by Christopher Lim: Mystic Archipelago, an idle RPG out now on Steam.